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View Poll Results: Should MoR be split into PvP/PvE?
signed 160 64.00%
notsigned 80 32.00%
Revert it completely 10 4.00%
Voters: 250. This poll is closed

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Old Sep 18, 2009, 10:24 PM // 22:24   #121
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/notsigned.

There are other options for dealing with interrupts then MoR. And half the time you wont even need it. A good 600/smite pair can still do UW/FoW/whatever else without it. It's still usable in it's current form, only more energy heavy,and if it's that big a problem try using glyph of concentration.
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Old Sep 18, 2009, 10:48 PM // 22:48   #122
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Quote:
Originally Posted by Age View Post
Mantra of Resolve was used way before 600 and Raptor farming came into play.It was mainly used on the 55 for the UW and where interrupts were common.It now useless for this.

/sign for revert.
Why would you want to revert it completely? You just stated completely PvE related issues about how you used the skill so why do you want to ruin PvP as well?

Are you evil? Or do you play bspike?
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Old Sep 19, 2009, 01:23 AM // 01:23   #123
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Quote:
Originally Posted by mudkipz View Post
It's still usable in it's current form, only more energy heavy
I was wondering on what cases it is still usable in its current form?
and by which professions it can be used efectively, without being a ele that is....
Perhaps I would agree with you if the recharge was less otherwise it seems like if the skill would fall into the underused skills pool(PvE) ...

Quote:
Originally Posted by mudkipz View Post
,and if it's that big a problem try using glyph of concentration.
IF the problem is interrupt won't glyph be like more easy to disrupt?
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Old Sep 19, 2009, 01:31 AM // 01:31   #124
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/Signed

Anet is Forcing more people to use sins making this game a joke
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Old Sep 19, 2009, 01:56 AM // 01:56   #125
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I don't see why everyone thinks this is a nerf for 600/Smite when it doesn't nerf any areas at all. Any area you would use MoR for can be done without it.

CoF - Mo/D with Light Of Deldrimor and Eternal Aura is faster than the Mo/Me anyways. As long as your a good 600 you shouldn't have any problems.

UW - Mo/W Frenzy and Pain Inverter, by far much better than MoR if your experienced enough.

Other Areas - There are no other popular areas where MoR is even a popular skill for 600/Smite.

It wasn't a 600/Smite nerf it was a PvP NERF THAT WASN'T SPLIT... Wake up. And I don't see why it matters if more people play Shadow Form if it is getting nerfed anyways. They can use it for max 2-3 months more before it is nerfed.

This is a pointless thread anyways. The way it hurts more than just 600/Smite farms makes it an obvious revert NEXT SKILL UPDATE. It makes me laugh to think that some of these people are mad that 1 of 9000 raptor farm builds was nerfed and some are mad because it supports SF even though SF will probably be nerfed next update anyway when is the only time they would revert the skill making 600/Smite a popular gimmick again that they'd probably want nerfed, although its not nerfed now anyways so...
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Old Sep 19, 2009, 06:36 AM // 06:36   #126
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/notsigned

revert the nerf completely and nerf it other way around, so that it doesn't work for e/me and mo/me, but still works for me/ (change attribute, set breaking point, make it end when you use a self-targeting enchantment - whatever).
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Old Sep 19, 2009, 07:11 AM // 07:11   #127
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I love it how some of the people in support of the skill change are of the "lrn2play" and "screw the farmers" variety. How about constructive feedback about the skill itself?

The change needs to be split because it is entirely a PvP problem.
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Old Sep 19, 2009, 09:49 AM // 09:49   #128
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/signed

like I said a million times: don't mess with other players fun unless you are willing to have your fun taken away and see if you will like it. Don't go tell others why don't you just go play the way I play, because my play is the only legit way! This is just short visioned POINT
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Old Sep 19, 2009, 10:03 AM // 10:03   #129
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Quote:
Originally Posted by Age View Post
Mantra of Resolve was used way before 600 and Raptor farming came into play.It was mainly used on the 55 for the UW and where interrupts were common.It now useless for this.

/sign for revert.
Exactly. I used it before they fixed Protective Bond (server crash) and before they added nightmares. Although I switched from 55 to 600 when Spirit Bond arrived.

There's no need to make a nerf like that to the UW duo smite run this late in the life of the game. If they wanted this setup to stop, they should have done it 3 years ago. The only thing they achieve now is aggrevating players who like the build, much to the amusement of others.

/Signed
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Old Sep 19, 2009, 11:36 AM // 11:36   #130
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A split is not necessary, if you use MoR thoughtfully you are still able to farm with your E/Me or 600HP.
Even if you are somehow unable to use MoR thoughtfully you can bring a ranger with [[Quickening Zephyr] to reduce the recharge to 10 seconds, if that's not enough you can give this ranger [[Balthazar's Spirit] and switch it yourself with [[Dwarven Stability] to have a (nearly) permanent MoR back.

If you use it in ordinary builds the skill does exactly what it's supposed to do: It protects your most important skills against interrupts, it doesn't make you completely immune to them.

But i suppose a split will come in 2/4 months because now you have to actually pay attention when you 600HP and cannot longer watch TV/wathever at the same time, that's something that must not be.
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Old Sep 19, 2009, 01:23 PM // 13:23   #131
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no. deal with it like everyone else.

not signed
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Old Sep 19, 2009, 02:03 PM // 14:03   #132
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Quote:
Originally Posted by HawkofStorms View Post
@Shadowmoon, even if a.net says they nerfed this for PvP reasons, you have to think they knew this would nerf PvE builds as well, and did so intentionally.
Honestly I doubt it, I doubt Linsey and company has time to actually test out farming builds in pve, and I'm pretty sure the people who have access to the skill balance forum are not involved with that sorta thing. If it was OP in pve, they would have mentioned it to justified not having the pve/pvp split.
I just hope they have a few people with there finger on the pulse of pve in there new testcrew to actually comment on skill balances for the pve side.
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Old Sep 19, 2009, 02:30 PM // 14:30   #133
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Quote:
Originally Posted by Desert Rose View Post
But i suppose a split will come in 2/4 months because now you have to actually pay attention when you 600HP and cannot longer watch TV/wathever at the same time, that's something that must not be.
Hahaha , that was a good one. For anything else ,its simple , agree with Opeth.

/notsigned
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Old Sep 19, 2009, 02:37 PM // 14:37   #134
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Quote:
Originally Posted by Opeth View Post
no. deal with it like everyone else.

not signed

^Agree with this /not signed, besides those who're QQ that Shadow Form wasn't nerf in this update(and i hope they will nerf soon enough) don't worry they're reserving the best for last, anyone remember Ursan?

Last edited by Shadowphoenix; Sep 19, 2009 at 02:46 PM // 14:46..
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Old Sep 19, 2009, 02:50 PM // 14:50   #135
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/not signed.

I think 5 seconds with a 20 second recharge was a bit rough, but not spilling any tears for the 600. Just hurry up and nerf Shadow Form... beat it down harshly. Then curb stomp it while it's down...
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Old Sep 19, 2009, 03:46 PM // 15:46   #136
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/signed i hate in in pvp love it in pve skill split is needed
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Old Sep 19, 2009, 04:02 PM // 16:02   #137
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if only we had a Community Relation Manager that could tell us if that was deliberate or an oversight, but, well, we only have Regina.

/signed
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Old Sep 19, 2009, 04:16 PM // 16:16   #138
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/signed
+ Do the same thing for rip enchantment
and unnerf selfless spirit; bring on the flames.
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Old Sep 19, 2009, 04:39 PM // 16:39   #139
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/signed
I prefer PVE and when they nerf something globally (PVP&PVE) it sucks everywhere
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Old Sep 19, 2009, 04:45 PM // 16:45   #140
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/signed

Really don't like this change....
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